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Immersive Journalsim – Use of Force |  Use of Force Team

Use of Force Team

NONNY DE LA PEÑA…

NonnyDeLaPena_Use of Force

DIRECTOR AND PRODUCER, is pushing technological boundaries for narrative endeavors, including exploring 3D environments for fiction, news, and documentary. An Annenberg Fellow at the University of Southern California’s Cinema School of Arts Interdivisional Media Arts and Practice Program and she was named “One of the 13 People Who Made the World More Creative” by Fast Company’s Cocreate. As a pioneer of the groundbreaking Immersive Journalism, she uses gaming platforms to offer fully immersive experiences of news and nonfiction using virtual reality gaming platforms. She is an AP/Google Technology and Journalism Scholar and a Tribeca New Media Fund winner. Her most recent pieces include Project Syria, which was commissioned by the World Economic Forum for the 2014 Davos gathering and creates the feeling of being on scene as a mortar shell hits a street in Aleppo. Another piece, Hunger in Los Angeles, premiered at the 2012 Sundance Film Festival and put participants at a real crisis as it unfolds on a food-bank line. Other projects include the MacArthur-funded Gone Gitmo, a virtual Guantanamo Bay Prison; Cap & Trade, an exploration of the carbon markets built with Frontline World and CIR; Ipsress which investigates detainees held in stress positions; and Three Generations, a newsgame about the California eugenics movement that premiered at 2011 Games For Change. A graduate of Harvard University, she is an award-winning documentary filmmaker with twenty years of journalism experience including as a correspondent for Newsweek Magazine and as a writer whose work has appeared in the New York Times, Los Angeles Times Magazine, and others. Her films have screened at theatres in more than fifty cities around the globe, garnering praise from critics like A.O. Scott who called her work “a brave and necessary act of truth-telling.”

Vangelis Lympouridis,

OLYMPUS DIGITAL CAMERA

PRODUCER, is a visiting scholar at the USC School of Cinematic Arts. He is an expert in Whole Body Interaction design and he received his PhD from the University of Edinburgh.

MICHAEL LICHT

MichaelLicht
PRODUCER, is a 15-year video game design veteran from Lucas Arts & Electronic Arts with more than 10 shipped titles over his career. He is also a part time video game design instructor at the USC Viterbi School of Engineering and a video game design and production consultant.

Lead Programmer:
Fotos Frangoudes

Lead modeler:
Alexa Kim

axexa

High resolution character models;
Domi Piturro and Icon Imaging Studio

Facial Reflectance Capture by the University of Southern California USC Institute for Creative Technologies:
Light Stage Senior Supervisor: Paul Debevec
Light Stage Supervisor: Xueming Yu
Light Stage Producer: Kathleen Haase
Light Stage Software Developer: Graham Fyffe
Light Stage Associate Supervisor: Jay Busch

Rigging and Skinning:
Bradley Hiebert

Environment and texture modeling:
Metal Rabbit

metalrabbit

Virtual Human models:
AXYZ Design